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GLE is a library of C functions that draw
extruded surfaces, including surfaces of revolution,
sweeps, tubes, polycones, polycylinders and helicoids.
GLE uses the OpenGL(R) API to perform the actual rendering.
libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
RadGL is an OpenSource 3D-engine for Win32 platform using OpenGL API. RadGL supports static Radiosity lighting, dynamic lighting and shadows, etc. The project is still mostly under specification
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Sketch GT aims to be an extensible, API-independent and platform independent 3D graphics toolkit intended to be used for, but not limited to game development for the Iowa State University's Game Developers Club.
C3DRMEngine is a high-level and easy-to-use API for developers of 3D-games and apps with many features. It currently supports DirectX, but will support OpenGL (Windows and Linux) in the future as well.
Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
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LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
Agaseous-NES is a graphic app for creating integrated circuit layers. Developers can import Agaseous for SuperWikia Alpha .AJA (Agaseous Joint Application) text files to automate & create asauna plates. Also imports and intergrate Adobe .PSD files.
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.
A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
...Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.