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This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome
Web Geostatistics is an application that allows you to visualize data from various sources in a 3D environment. The main goal is to look nice and to produce simple but effective statistics of any kind of data that has an associated time and location.
EStereo is a computer vision C++ library for real-time disparity estimation. It computes dense stereo matching from 2 or 3 images as well as 3D scene reconstruction. The library also comes with a GUI-based application (StereoPlus).
This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
This is a simple 3D engine which is currently in development. It works with Assimp for model loading and is based on OpenGL as well as CG for shading programs.
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A program for luggage/medicine examination tool, which receive rentgen introscope data via Ethernet cable. Uses clean win32 (C++), Direct3D9 to fast draw in 2D captured data.
A random collection of OpenGL and other small C++ libraries. - List.h that provides an auto-expansible template array - works like vector in STL Status: Finished - glWrapper - Toolkit for OpenGL with glut (100% working but extras in future)
PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
3D medical image platform for visualization and image processing. Segmentation with Levels sets. Surface reconstruction with marching Cubes, texture Mapping and Raycasting,DICOM support. Integration environment for VTK, ITK and vtkInria3D under wxWidgets
Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
Nysa is a framework written in C++ enabling easy development of 3-D enabled applications using dedicated hardware such as stereoscopy glasses and data gloves.
This is a 3D graphics lib providing the tools easily load and draw 3D meshes on the screen. It also provides a SceneGraphManager for culling. The rendering pipeline is completly based on shaders so no fixed functions.
Vurtigo is a 4D (3D + time) real-time visualization software for guiding cardiovascular interventions. It is primarily intended for use with a magnetic resonance imaging (MRI) scanner, and also actively tracked catheters and navigational devices.
The latest releases are not available on sourceforge; check out the vurtigo.ca link below for the most up-to-date version.