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Tools to process and visualize scientific data and images
Teem is a set of C libraries for manipulation, measurement, and visualization of structured scientific data. Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, and more. Latest code via git clone http://git.code.sf.net/p/teem/teem.git . Join us at https://discord.gg/xBBqZGXkF7
Source code for efficiently rendering parametrically defined surfaces
Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
The Zenipex Library is a game development framework, created with the goal of allowing someone with some knowledge of C++ to create 3D games for platforms including Windows, MacOS X, and Linux. OpenGL and Direct3D 9 are both supported.
CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
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