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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
...And: Engine_3D is completely programmed in Ada.
Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !...
DOS and Linux versions available.
Remarks for the DOS version:
It is also a funny example of a game system almost fully in Ada, including sound driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver.
For running, I recommend DOSBox.
...
Ms Dos port with slopes 3d floors true3d demo compatibility fast speed
Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed
youtube https://goo.gl/pbNybV
Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg
Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ
Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android
requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF
Bugs: command line needs one space after wad or other parm to...
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.