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for the latest release see either
- https://github.com/OGRECave/ogre
- https://github.com/OGRECave/ogre-next
An efficient, object-oriented hardware accelerated 3D engine. It abstracts the differences between APIs and platforms and allows scene-oriented coding through an easy to use object model. Adaptable to multiple scene types (indoor, outdoor, whatever)
In summary, Mandelbulber generates three-dimensional fractals.
Explore trigonometric, hyper-complex, Mandelbox, IFS, and many other 3D fractals.
Render with a great palette of customizable materials to create stunning images and videos.
The possibilities are literally infinite!
Mandelbulber v2 is new line of this application. It was rewritten from scratch with new Qt based interface.
Old Mandelbulber is still available in Files section.
Tulip is an information visualization framework dedicated to the analysis and visualization of relational data. Tulip aims to provide the developer/user with a complete library/software, supporting the design of interactive information visualization
Functy is a 3D graph drawing package that generates immediate results.
Note: The Functy and libsymbolic code has now moved to GitLab:
https://gitlab.com/flypig/functy
https://gitlab.com/flypig/libsymbolic
This project has been left here for archival purposes.
Functy is a 3D graph drawing package. It allows Cartesian, spherical and parametric curve functions to be plotted and altered quickly and easily. This immediacy and the vivid results promote fun exploration of 3D function.
Rendering is performed entirely on the GPU to improve visuals and...
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
Imagin Raytracer is a multithreaded command line raytracer
Imagin Raytracer is a portable and multithreaded raytracer designed to run on all Posix systems. With its many features and its ease of use, it makes it possible to create quickly realistic images and animations.
BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.
Simple test for 3d scene viewing demonstrating usage of:
Qt5.1: a bit of qml framework+lot of native (c++)
OpenGL ES: portable windows/linux/android code
QtCreator framework: compile on all platforms
License:
- 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH.
- trackball code inspired by apple cocoa help
Note:
- home made qml widgets (Qt5.1 compatible)
- home made openGL...
GLC_Player is a OpenGL OpenSource 3D viewer used to view 3d models (COLLADA, 3DXML, OBJ 3DS STL OFF COFF Format) and to navigate easily in these models.
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This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
The Open Descent Foundation (ODF) is a community for developers, who want to help to create opensource programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing opensource programs.
Preparation of GPS routes and analysis of GPS logs in the context of outdoor sports (biking, skiing, trecking, gliding, geocaching, mountaineering). Our hope is to have a multi platform, multi GPS file and map format software.
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
XISL (XML based scripting of Implicit Surfaces) package (written in C++) assists developers in construction of arbitrary implicit models. Each implicit function class (a primitive, an operation, etc.) is deffined by its appropriate XISL tag(s).