Showing 4 open source projects for "proxy%20games"

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  • 1
    VirtualGL

    VirtualGL

    3D Without Boundaries

    VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
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    Downloads: 77,367 This Week
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  • 2
    Rendertron

    Rendertron

    A Headless Chrome rendering solution

    ...Rendertron renders requested pages using Headless Chrome, auto-detecting when your PWA has completed loading and serializes the response back to the original request. To use Rendertron, your application configures middleware to determine whether to proxy a request to Rendertron. Rendertron is compatible with all client side technologies, including web components. It is not designed to be used as a production endpoint. You can use it, but there are no uptime guarantees. Once you have the service up and running, you'll need to implement the differential serving layer. This checks the user agent to determine whether prerendering is required.
    Downloads: 0 This Week
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  • 3
    Rendora

    Rendora

    dynamic server-side rendering using headless Chrome

    ...In that case, Rendora instructs a headless Chrome instance to request and render the corresponding page and then return the server-side rendered page back to the client (i.e. the frontend proxy server or the outside world).
    Downloads: 0 This Week
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  • 4
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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