Showing 10 open source projects for "minimal linux"

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  • 1
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s...
    Downloads: 78 This Week
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  • 2
    Open3D

    Open3D

    A modern library for 3D data processing

    ...Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community. GCC 5.X and later on Linux. XCode 10+ and later on OS X 10.14+. Visual Studio 2019 and later on Windows.
    Downloads: 21 This Week
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  • 3
    armory

    armory

    3D Engine with Blender Integration

    Armory is an open-source 3D engine focused on portability, minimal footprint and performance. The renderer is fully scriptable with deferred and forward paths supported out of the box. Armory provides a full Blender integration add-on, turning it into a complete game development tool. The result is a unified workflow from start to finish. Powered by Armory engine, ArmorPaint is a stand-alone software designed for physically-based texture painting. Drag & drop your 3D models and start...
    Downloads: 8 This Week
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  • 4
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is...
    Downloads: 2 This Week
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  • 5
    Rayshade

    Rayshade

    Rayshade raytracer

    now gnu-ized, gcc-4.7.4 or gcc-10.2.0 A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed) Rayshade is a 1990's raytracer, a great one back then (and still useful). Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
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    Downloads: 3 This Week
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  • 6
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    This is a shader-based software renderer written from scratch in C89 with minimal dependencies, available for Windows, macOS, and Linux. Pre-built binaries for Windows, macOS, and Linux are available for download from the Releases page. To build the software renderer from source, a C89 compiler and development files for your window system are required. Install Visual Studio with C++ support and run build_win32.bat.
    Downloads: 3 This Week
    Last Update:
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  • 7

    Core3D

    Minimalist 3D Scenegraph Management Framework

    Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
    Downloads: 1 This Week
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  • 8
    MOC is a small library with the aim to provide simple and easy to use collision and mouse-picking functionality for the Ogre3D graphics engine.
    Downloads: 0 This Week
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  • 9
    jDonut is a minimal, lightweight, pure Java-based 3d rendering engine, written with a paradigm somewhere between scene-graph engines and OpenGL.
    Downloads: 0 This Week
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  • 10
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
    Downloads: 0 This Week
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