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The IrrlichtEngine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
Multi-Language Wrapper Collection for the IrrlichtEngine
2licht's aim is to provide a collection of wrappers for the popular IrrlichtEngine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Jirr is a Java binding of the incredible IrrlichtEngine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
This project is a fork of the IrrlichtEngine with several add-ons and improvements,<getting the lastest advanced features in 3D rendering and a more complete Game Framework.