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Based on the great opengl tutorial website (http://nehe.gamedev.net), I am extracting some common API in a very object oriented programming fashion.
Once the API is complete, I will start porting it to more modern versions of OpenGL.
This is not really new, but it is my way of learning...
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...