Showing 261 open source projects for "alpha linux"

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  • 1
    "LiAR isn't a raytracer" is a cross platform, object-oriented and extendable raytracer written in C++ and Python.
    Downloads: 0 This Week
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  • 2

    CIRT

    CIRT - CUDA Interactive Ray Tracer

    CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
    Downloads: 0 This Week
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  • 3
    RiCPP

    RiCPP

    C++ Frontend for the RenderMan Interface

    RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
    Downloads: 0 This Week
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  • 4
    The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
    Downloads: 0 This Week
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  • 5
    Rayshade

    Rayshade

    Rayshade raytracer

    now gnu-ized, gcc-4.7.4 or gcc-10.2.0 A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed) Rayshade is a 1990's raytracer, a great one back then (and still useful). Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
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    Downloads: 118 This Week
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  • 6
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 7
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    ...Metallic-roughness workflow. Specular-glossiness workflow. Image-based lighting (IBL). Orbital camera controls. PBR material inspector. Perspective correct interpolation. Depth testing. Alpha testing. Alpha blending. Cubemapped skybox. Skeletal animation. Tangent space normal mapping.
    Downloads: 0 This Week
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  • 8
    AnoPlib - Animlets are not Particles library - provides a library for rendering small and fast animated effects using openGL.
    Downloads: 0 This Week
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  • 9
    AniTMT is a flexible and powerful 3D animation system
    Downloads: 0 This Week
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  • 10

    Cassini Engine

    A real time 3D graphics engine written in C++

    Cassini is a real time 3D graphics engine written in C++. It supports both Windows and Unix/based systems.
    Downloads: 0 This Week
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  • 11

    jMonkeyCSG

    CSG for jMonkey

    Expanded Constructive Solid Geometry support for jMonkey. CSG supports boolean operations on primitive shapes, building up a complex surface from the addition/subtraction of simple cubes, spheres, etc. Check out the jMonkeyCSG website for more details.
    Downloads: 0 This Week
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  • 12
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 0 This Week
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  • 13
    Raja stands for "Ray-Tracer in Java". The Raja project intends to build a complete modern Ray-Tracer using the Java language.
    Downloads: 0 This Week
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  • 14
    A library of POV-Ray definitions of LDraw parts to be used in conjunction with L3P and POV-Ray
    Downloads: 0 This Week
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  • 15
    This is a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
    Downloads: 0 This Week
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  • 16
    A cross-platform 3D rendering libarary.
    Downloads: 1 This Week
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  • 17
    OpenSource landscapes, planets and space environments generator project in C++. Currently only the basic nebulae generation function work.
    Downloads: 0 This Week
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  • 18

    Demolisher

    Read and run Cryptic Studios games .demo files

    Read, parse, render and run Cryptic Studios Inc. .demo files with ease.
    Downloads: 0 This Week
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  • 19
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 7 This Week
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  • 20
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation,...
    Downloads: 1 This Week
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  • 21
    This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
    Downloads: 0 This Week
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  • 22

    Raysect Python Raytracing Framework

    A raytracing framework for optical/non-optical physics simulations

    This project has migrated to github: https://github.com/raysect
    Downloads: 0 This Week
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  • 23
    SpiderGL Tutorials

    SpiderGL Tutorials

    SpiderGL-Tutorials are the official tutorials of the SpiderGL library

    SpiderGL-Tutorials are the official tutorials of SpiderGL. SpiderGL is a JavaScript Computer Graphics library aimed at developing CG applications for the web platform that uses WebGL for real-time rendering. These tutorials are realized with the 0.2.0 version of the SpiderGL library.
    Downloads: 0 This Week
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  • 24
    Asmoday is an easy to use 3D graphics library and engine for Freepascal developers. It uses OpenGL for hardware accelerated, cross plattform, real-time or offline rendering.
    Downloads: 0 This Week
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  • 25
    Easy development of stereoscopic OpenGL applications. Supports anaglyph, side by side, horizontal split and quad buffer stereo and setup of the projection matrices for the frustums of left and right eye that are necessary for stereoscopic rendering. Version 2 added support for a freely located observer.
    Downloads: 0 This Week
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