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vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.
A set of tools for producing and adjusting images for use with lenticular sheets or barrier screens to produce 3D autostereograms. It should be possible to use these tools to produce short Animations as well.
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
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OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services.
These services include WinForms like GUI services and skeletal animation.
Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.