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The Python Computer Graphics Kit is a collection of Python modules that
contain the basic types and functions to be able to create 3D computer
graphics images (focusing on Pixar's RenderMan interface).
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications.
The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code...
pd-codelab is a collection of abstractions, patchs and scripts for the Pure Data software made by the French community, notably around the forum http://codelab.fr
RAY++ is a collection of C++ classes needed for ray tracing (shapes, surfaces, cameras etc.). The object-oriented design makes it easy to extend the package.
A random collection of OpenGL and other small C++ libraries. - List.h that provides an auto-expansible template array - works like vector in STL Status: Finished - glWrapper - Toolkit for OpenGL with glut (100% working but extras in future)
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
OpenSGToolbox is a collection of libraries that extend features on top of the OpenSG library. These features are: User Interface Particle System Animation Input Video and others.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
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rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
REGBLOOD stands for REactive Game with BigLOO in 3D. The goal of this project is to add multimedia bindings to the Bigloo scheme compiler. It provides glue for schemers to use SDL and OpenGL, as well as a general 3D engine.
This game is a snooker.
A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
PhotoCloud is a tool to browse and a navigate for datasets composed of (a) a collection of registered images and (b) a 3D model over which images are aligned. The 3D model can be a point-cloud, triangle mesh. PhotoCloud is based on a client/server architecture and it is scalable: very large dataset (both in terms of (a) and (b) can be handled.