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Art of Illusion is a full featured 3D modelling, rendering, and animation studio. It is written entirely in Java, and can run on almost any operating system.
Prerenders static HTML in a single-page application
...The goal of this plugin is to provide a simple prerendering solution that is easily extensible and usable for any site or single-page-app built with webpack. Plugins for other task runners and build systems are planned. Framework-specific examples can be found in the examples/ directory. Most usages of prerender-spa-plugin v2.x should be compatible with v3.x. The exception being advanced configuration options that controlled PhantomJS. These have been replaced by pluggable renderers with their own specific configuration options.
GLFFmpeg uses the video recording functionality provided by the FFmpeg library to capture content generated using OpenGL. The cross-platform library provides a minimalistic set of API to simplify the task of capturing OpenGL output to a video stream.
GNU Lesser General Public License version 2.1 (LGPLv2.1)
Tiny but powerful single file wavefront obj loader
...It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
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Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
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JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
Solarcell is an application which allows a computer to control a number of Lightwave3D render nodes, in order to tell them to render frames, scenes, and to utilise the entire network to complete the task much faster than a single computer can.