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...Any of the blessed widgets can be rendered through react-blessed by using a lowercased tag title. Text nodes, on the other hand, will be rendered by applying the setContent method with the given text on the parent node. As with React's DOM renderer, react-blessed lets you handle the original blessed nodes, if you ever need them, through refs. For convenience, react-blessed lets you handle classes looking like what react-native proposes.
A WebGL graphic library for building scalable Web3D applications
...Benefit from the modularity and tree shaking, it can be scaled down to 22k(gzipped) for a basic 3D application. Animator object can only be created by Animation.prototype.animate method. After created, we can use clay.animation.Animator# when to add all keyframes and clay.animation.Animator#start it. Clips will be automatically created and added to the animation instance which created this deferred object.
A small library made of one class (one method and one constructor) which takes two BufferedImages, the width and the height of the final image to produce a full anaglyph image from the images provided.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
FO3D describes an XSL-FO standard compliant method for representing 3D content in the FO documents and provides an exemplary extension for the use with Apache FOP (Version 0.95) - available under the Apache License v2.0 - to create 3D PDF documents.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
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FractalSpline renders complex prim shapes to OpenGL.
This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.