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crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine.
Based on OpenGL 3.
Support for Windows and Linux.
Contains 2D-graphics, 3D-scene and sound.
...First module is a command line program which takes as input a truetype font (or other type) and extracts in an output png image the requested font glyphs. An xml used as input preferences and an xml or binary created as output with glyph properties.
Second module is a OpenGL library to render such fonts. It is very abstract and very simple. Basically it is like a snippet.
...Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
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gltt is a library that allows you to read and draw TrueType fonts in
any OpenGL application.
It supports bitmapped and anti-aliased font drawing as well as
vectorized and polygonized drawing.