Showing 16 open source projects for "devices-mapper"

View related business solutions
  • Fully Managed MySQL, PostgreSQL, and SQL Server Icon
    Fully Managed MySQL, PostgreSQL, and SQL Server

    Automatic backups, patching, replication, and failover. Focus on your app, not your database.

    Cloud SQL handles your database ops end to end, so you can focus on your app.
    Start Free
  • Train ML Models With SQL You Already Know Icon
    Train ML Models With SQL You Already Know

    BigQuery automates data prep, analysis, and predictions with built-in AI assistance.

    Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
    Start Free
  • 1
    MeshLab

    MeshLab

    The open source mesh processing system

    ...It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing.
    Downloads: 44 This Week
    Last Update:
    See Project
  • 2
    React Adopt

    React Adopt

    Compose render props components like a pro

    ...It was created to solve the problem of nested render-prop callbacks, which can make React code harder to read and maintain. The library provides a simple adopt method that combines results from a mapper into a single render function. It supports use cases involving multiple render-prop utilities, React Context consumers, custom render handling, mapper-based prop shaping, and inline composition. At only about 0.7 KB minified, it is intentionally small and focused. It is most useful in older or render-prop-heavy React codebases that need a cleaner composition pattern without introducing a larger state-management abstraction.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    React-TV

    React-TV

    React Renderer for low memory applications

    React-TV is an open-source React rendering framework designed for developing applications on smart televisions and other low-memory devices. It provides tools for creating interactive TV interfaces while addressing hardware constraints such as limited processing power and memory. The framework includes a custom React renderer and a companion command-line utility for packaging television applications. Its development focuses on LG webOS and smart TV environments. Developers can use familiar React components, state management, and lifecycle methods to build application interfaces. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    retina.js

    retina.js

    JavaScript helpers for rendering high-resolution image variants

    retina.js makes it easy to serve high-resolution images to devices with displays that support them. You can prepare images for as many levels of pixel density as you want and let retina.js dynamically serve the right image to the user. retina.js assumes you are using Apple's prescribed high-resolution modifiers (@2x, @3x, etc) to denote high-res image variants on your server. It also assumes that if you have prepared a variant for a given high-res environment, that you have also prepared variants for each environment below it. ...
    Downloads: 0 This Week
    Last Update:
    See Project
  • PRTG Catches Network Issues Before They Cause Downtime Icon
    PRTG Catches Network Issues Before They Cause Downtime

    Threshold-based alerts flag problems early, so your team can act before users notice, not after.

    Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
    Download 30-Day Trial
  • 5
    The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    Vurtigo
    Vurtigo is a 4D (3D + time) real-time visualization software for guiding cardiovascular interventions. It is primarily intended for use with a magnetic resonance imaging (MRI) scanner, and also actively tracked catheters and navigational devices. The latest releases are not available on sourceforge; check out the vurtigo.ca link below for the most up-to-date version.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    libfixgl, is an implementation of the OpenGL standard for realtime 3D graphics, based on fixed point arithmetic. It is mainly targeted towards handheld consoles such as the GP2X, GP32, GBA, or other FPU-less embedded devices.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Host LLMs in Production With On-Demand GPUs Icon
    Host LLMs in Production With On-Demand GPUs

    NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

    Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
    Start Free
  • 10
    This project is intended to accelerate 3d render algorithms through fgpa devices
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    A dialect-neutral Smalltalk library which supports communication with NMEA enabled devices, such as GPS receivers. The initial specific target device will be a Magellan GPS315 receiver.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next