Showing 15 open source projects for "algorithm"

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  • 1
    asBezpch

    asBezpch

    Source code for efficiently rendering parametrically defined surfaces

    Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
    Downloads: 0 This Week
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  • 2
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  • 3
    Arbaro is an implementation of the tree generating algorithm described in Jason Weber & Joseph Penn: Creation and Rendering of Realistic Trees
    Downloads: 8 This Week
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  • 4

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    ...page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)
    Downloads: 0 This Week
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  • 5

    MazeJen

    java maze generator

    MazeJen is a maze generator written in java which implements the Depth First Search algorithm, and can render mazes in both 2 and 3 dimensions.
    Downloads: 0 This Week
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  • 6
    This is a basic implementation of the Floating Textures algorithm presented at the Eurographics 2008 conference.
    Downloads: 0 This Week
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  • 7
    OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
    Downloads: 2 This Week
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  • 8
    A Verilog design for a simple ASIC that executes the Ray Tracing Algorithm.
    Downloads: 0 This Week
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  • 9
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
    Downloads: 0 This Week
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  • 10
    The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
    Downloads: 0 This Week
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  • 11
    vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
    Downloads: 0 This Week
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  • 12
    EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
    Downloads: 0 This Week
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  • 13
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
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  • 14
    Cloud rendering engine based on OpenGL and SDL. Clouds are generated with a probabilistic algorithm.
    Downloads: 0 This Week
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  • 15
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
    Downloads: 0 This Week
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