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SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
GRender is a GTK+ frontend for the "Alias Maya" and "MentalRay for Maya" render. It handles render job queues without starting the Maya's interface, using all the power of the workstation. It is planned to make it a renderfarm manager for the 2.0.0
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
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Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
The main objective of this program is to create real-time animations that respond to the notes being played on a midi channel. At this time the midi channel that drives the animations is channel 10. This is known to be the channel for the drum kit.
The
FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle.
FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
The GLAM toolkit is an OpenGL-based cross platform user interface toolkit for creating 2D or 3D user interfaces. Its main purpose is to provide the underlying framework for a user interface, leaving the visual look and feel to the developer.
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
An 3D Object Oriented Open-Source Engine focused on making real 3D games. Expect all up-to-date 3D features including those nice vertex and pixel shaders. Written in C++ with OpenGL, of course.
Pointless is a tool for creating and
viewing slideshows.
Presentations are made using a simple markup-language
and are then rendered using OpenGL and Freetype for optimal
visual quality.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!