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Engrane3D is a fully working LiveCD OS powered by Slackware/Slax with a personalized set of tools to set, configure clusters, tools for hosting serving, a built-in parallel 3D renderer and a nice set of compilers and libs (SDL,MPI, Mesa).
This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
The Landscape Composer is an experiment for the visualization of nature scenes in real-time. Emphases are among other things the modelling of trees and fields.
cmjTracer is a small Java based ray tracer with antialiasing and Constructive Solid Geometry (CSG). It will be capable of importing various 3D and image file formats for rendering. It will also be able to render keyframed animations.
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Togra is a high-level approach to 3D application scripting using Python and OpenGL. Rather than providing direct access to OpenGL calls, Togra allows users to script a call graph, then evaluates this call graph in C. This gives easy, fast 3D graphics.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
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The project will produce a small standalone Java application which will allow a user to convert ESRI Shapefiles (.shp) to the Google Earth KML format. This will allow ESRI Shapefile points, lines, and polygons to be viewed in Google Earth.
GLplot is a Mathematics function plotting program based on OpenGL. It can be used to plot functions in 3 dimensions. The results are not as good as Mathematica or Matlab but it gives a good example or OpenGL programming.
Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
A Open Source project with the main goal to make a simple way to display 3D objects from a Geodatabase (PostgreSQL/PostGIS) on the Web. This project was created by OpenGEO (www.opengeo.com.br).
OPath is a physically based rendering system. The renderer takes a scene description written in a simple language describing geometry, materials, lighting and viewing parameters and produces photorealistic, high dynamic range images of the scene.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
MVIP is the multicast VRML interchange protocol. This protocol allows users to participate in shared virtual worlds. The protocol uses the services of RTP and accesses VRML through EAI.
LET'S 3D! (Little Easy Techniques for Simple 3D) is a library that helps developers to create 3D games/apps in a few lines of python code.It features a lightwave loader,quadtree frustum culling,movement management,improved camera class etc. Check it out