Showing 168 open source projects for "planning"

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  • 1
    JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
    Downloads: 0 This Week
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  • 2
    This project is a collection of games for the TuxBoxProject. Here developers can help create new games for the project, demos of games can be downloaded, and developers can recieve feedback on their games. All games hosted here will be GPL'd
    Downloads: 1 This Week
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  • 3
    Quadrant Epsilon will be a massively multiplayer 3D-Space-Shooter based on Privateer II.
    Downloads: 0 This Week
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  • 4
    OpenGL for Framebuffer Consoles under linux
    Downloads: 0 This Week
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  • 5
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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  • 6
    The Scene Graph Benchmark project consists of a suite of tests that evaluate both the capabilities and the performance of the many scene graph libraries that are currently available.
    Downloads: 0 This Week
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  • 7
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
    Downloads: 0 This Week
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  • 8
    Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate. The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
    Downloads: 0 This Week
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  • 9
    zRcube aims to be a powerful renderer : we plan to use both radiosity and raytracing (at the same time) algorithms to provide photorealistic pictures. It runs on clusters and uses the pov format.
    Downloads: 0 This Week
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  • 10
    Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
    Downloads: 0 This Week
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  • 11
    GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
    Downloads: 0 This Week
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  • 12
    This will be an RPG engine for single player RPG's, using OpenGL
    Downloads: 0 This Week
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  • 13
    The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.
    Downloads: 0 This Week
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  • 14
    3D rendering SDK for Linux
    Downloads: 0 This Week
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  • 15
    Raytracer for the CellBE architecture, ie Playstation :].
    Downloads: 0 This Week
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  • 16
    Development of an open-source 3D game involving animals and mayhem.
    Downloads: 0 This Week
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  • 17
    Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
    Downloads: 0 This Week
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  • 18
    Erica is an interior design Java application for quickly choosing and placing furniture on a house.
    Downloads: 0 This Week
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  • 19
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
    Downloads: 0 This Week
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  • 20
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
    Downloads: 0 This Week
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  • 21
    Downloads: 0 This Week
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  • 22
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
    Downloads: 0 This Week
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  • 23
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
    Downloads: 0 This Week
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  • 24
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
    Downloads: 0 This Week
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  • 25
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
    Downloads: 0 This Week
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