Showing 1132 open source projects for "source"

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  • 1
    Importance-driven rendering on GPU using polygons instead of volumetric data.
    Downloads: 0 This Week
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  • 2
    Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
    Downloads: 0 This Week
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  • 3
    PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
    Downloads: 0 This Week
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  • 4
    SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
    Downloads: 0 This Week
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  • 5
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
    Downloads: 0 This Week
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  • 6
    Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
    Downloads: 0 This Week
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  • 7
    It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
    Downloads: 0 This Week
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  • 8

    Lux3DEngine

    Игровой движок на OpenGL 4.1

    Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
    Downloads: 0 This Week
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  • 9
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
    Downloads: 0 This Week
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  • 10
    Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
    Downloads: 0 This Week
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  • 11
    IMAgen is free 3D generating software. It can be used on multiple platforms (MAC, Windows, Linux).
    Downloads: 0 This Week
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  • 12
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
    Downloads: 0 This Week
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  • 13
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
    Downloads: 0 This Week
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  • 14
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 15
    The program Visualizes the diffusion of water in the brain through ellipsoids.
    Downloads: 0 This Week
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  • 16
    A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.
    Downloads: 0 This Week
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  • 17
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
    Downloads: 0 This Week
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  • 18
    Anepsosis is a skill based 3D MMORPG placed in a fantasy world of levitating islands inspired by ancient Greece arts, architecture and mythology. For more informations visit http://anepsosis.org
    Downloads: 0 This Week
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  • 19
    A library and many frontends written to achieve an unbiased renderer with many features and good performance.
    Downloads: 0 This Week
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  • 20
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
    Downloads: 0 This Week
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  • 21

    voluminium

    Expermients in adaptive image generation

    voluminium is a library for efficiently visualising "image functions" (ie any function which returns a color given a 2D position) by adaptive sampling, reconstruction and continuous refinement.
    Downloads: 0 This Week
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  • 22
    VisTer is system for terrain and landscapes visualization. It is graphical scene editor with built-in java3d renderer, which may be used in your java3d application. VisTer is based on plug-in system, so you can easily develope and test our own algorithms
    Downloads: 0 This Week
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  • 23
    A class/library which uses the graphic card for linear algebra. Warning : you will need a GeForce 8 serie to take profit of this class.
    Downloads: 0 This Week
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  • 24
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 25
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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