Showing 1126 open source projects for "open source"

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  • 1
    Downloads: 0 This Week
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  • 2
    Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
    Downloads: 0 This Week
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  • 3
    A 3D OpenGL demo which uses latest shader language enhancements. It provides a custom 3D engine and a COLLADA loader for scene management and animation.
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  • 4
    Damn Long Gnome sequencer Project, is a short java program designed to create large files of random gnome sequences. Currently the projects main interest is for a sculptor looking to create unique art.
    Downloads: 0 This Week
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  • 5
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
    Downloads: 0 This Week
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  • 6
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
    Downloads: 0 This Week
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  • 7
    3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
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  • 8
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
    Downloads: 0 This Week
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  • 9
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
    Downloads: 0 This Week
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  • 10
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
    Downloads: 0 This Week
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  • 11
    Sistema Orientado a la Geología GeoOS. Es una distribución orientada a las ciencias de la tierra en general.
    Downloads: 0 This Week
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  • 12
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
    Downloads: 0 This Week
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  • 13
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
    Downloads: 0 This Week
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  • 14
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
    Downloads: 0 This Week
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  • 15
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
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  • 16
    Application for inserting a timecode (like SMTP timestamps) into a picture sequence - in general a sequence of rendered single images with blender and company. It can be used for cutting purposes, delay measurement or simply as an effect.
    Downloads: 0 This Week
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  • 17
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
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  • 18
    Basic framework for doing better GL demos
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  • 19
    Partykewl is a performance oriented particle library for video games that comes with an nice visual editor.
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  • 20
    Importance-driven rendering on GPU using polygons instead of volumetric data.
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  • 21
    Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
    Downloads: 0 This Week
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  • 22
    PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
    Downloads: 0 This Week
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  • 23
    SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
    Downloads: 0 This Week
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  • 24
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 25
    Hard Coded Pinball started from a VPForum discussion about how to make the best playing video pinball possible.
    Downloads: 0 This Week
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