Showing 1189 open source projects for "linux is"

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  • 1
    POT engine! is a portable 3D graphic engine based on OpenGL and SDL... not only for gaming purposes! Currently reads XGL/ZGL format and generates objects from displace bitmaps.
    Downloads: 0 This Week
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  • 2
    Spacetrek3D is an OpenGL-based 3D netrek client. Netrek is a classic X11-based multi-user game, where you fly around in a space ship blowing away your friends and conquering planets. Spacetrek3D gives you a full 3D view into a netrek universe.
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  • 3
    REGBLOOD stands for REactive Game with BigLOO in 3D. The goal of this project is to add multimedia bindings to the Bigloo scheme compiler. It provides glue for schemers to use SDL and OpenGL, as well as a general 3D engine. This game is a snooker.
    Downloads: 0 This Week
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  • 4
    An extensible photorealistic renderer based on Monte Carlo pathtracing and other advanced rendering techniques.
    Downloads: 0 This Week
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  • 5
    A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
    Downloads: 0 This Week
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  • 6
    Teddy is general graphics library and space-roleplaying game framework.
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  • 7
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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  • 8
    OpenGL for Framebuffer Consoles under linux
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  • 9
    NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
    Downloads: 0 This Week
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  • 10
    Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
    Downloads: 1 This Week
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  • 11
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
    Downloads: 0 This Week
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  • 12
    This project is a 3D multi-player game similar to the old Scorched Earth. Each player will have a cannon statically positioned in a vast 3D terrain. Players will attempt to destroy each other by strategically firing their cannons. Refer to release notes.
    Downloads: 0 This Week
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  • 13
    J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
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  • 14
    tdmagic is an Open Source library for scripted procedural modeling, texturing and animation.
    Downloads: 0 This Week
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  • 15
    K3Dcad is a 3D CAD program for KDE2 (Linux) to design black-and-white-depthmaps and 3D stereograms (a la "Magic Eye").
    Downloads: 0 This Week
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  • 16
    The Scene Graph Benchmark project consists of a suite of tests that evaluate both the capabilities and the performance of the many scene graph libraries that are currently available.
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  • 17
    gMax graphic tools for jMax
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  • 18
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 19
    POV-Ray raytracing in a parallel environment.
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  • 20
    Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
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    Downloads: 0 This Week
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  • 21
    An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
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  • 22
    C3DRMEngine is a high-level and easy-to-use API for developers of 3D-games and apps with many features. It currently supports DirectX, but will support OpenGL (Windows and Linux) in the future as well.
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  • 23
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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  • 24
    Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate. The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
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  • 25
    A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
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