Showing 890 open source projects for "c-support.vim"

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  • 1
    A System for Rendering Graphics with Java and C++
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  • 2
    libmaterial is a library for managing textures, etc. and using them easily in OpenGL
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  • 3
    A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
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  • 4
    OpenGL, OpenAL, OpenIL(DevIL) based 3D rendering engine.
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  • 5
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
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  • 6
    This program written in C/C++ will construct a triangluated surface from a set a 3d contour points using the OpenGL API, GLUT and GLUI libraries.
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  • 7
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  • 8
    LibLightning is an approach to reimplement Mark Sibly's Blitz3D SDK as a portable Open Source Library.
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  • 9
    SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple rendering engine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
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  • 10
    A small multi-platform and multi-API graphic engine in C++
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  • 11
    Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
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  • 12
    Gaia is an modern high level open source C++ GPU library.
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  • 13
    Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
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  • 14
    Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
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  • 15
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
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  • 16
    just some computergraphics university foo
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  • 17
    3D rendering SDK for Linux
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  • 18
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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  • 19
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
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  • 20
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
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  • 21
    The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
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  • 22
    pov ray modeler povmodeler is a kpovmodeler with only Qt dependeces
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  • 23
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 24
    Raytracer for the CellBE architecture, ie Playstation :].
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  • 25
    Development of an open-source 3D game involving animals and mayhem.
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