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RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.
SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
GRender is a GTK+ frontend for the "Alias Maya" and "MentalRay for Maya" render. It handles render job queues without starting the Maya's interface, using all the power of the workstation. It is planned to make it a renderfarm manager for the 2.0.0
Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
A set of tools for producing and adjusting images for use with lenticular sheets or barrier screens to produce 3D autostereograms. It should be possible to use these tools to produce short Animations as well.
Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle.
FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
GLmath is a highly optimized, OpenGL-compatible C++ math library. The package offers developers several types of 2d and 3d math primitives to ease development efforts while maintaining a high level of computational efficiency.