Showing 890 open source projects for "c"

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  • 1
    AA3D - Ascii-Art 3D engine all-software cross-platform 3D library in C that uses a terminal as its display system.
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  • 2
    Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
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  • 3
    SMGL (Scriptable MiniGame Library) is a small library to make it easy to quickly write 3D MiniGames.
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  • 4
    3D World Editing Tool
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  • 5
    Openmark will be a Open Source benchmark that will have 32/64 bit options for video rendering tests on X11 as well as HD speed, FSB, etc benchmarks. Also many tools like: temp monitor, speed control, etc.
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  • 6
    A converter, viewer and object extractor for popular 3D file formats (3DS, OBJ, LWO etc). Features very fast text renderer with font anti-aliasing, support for textures and materials, modelling grid and axis, making scene screenshots, postprocessing etc
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  • 7
    Orbis is a MMORPG engine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
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  • 8
    the Balls Graphics Library aims to provide all the tools you need to develop artificial worlds, including a script-driven 3D modeler, OpenGL-based renderer, physical simulation engine, and realistic image synthesizer.
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  • 9
    SGL is a cross-platform, C++, scene graph API for real-time visualization (e.g., vis-sim, gaming, scientific modelling, GIS apps). It manages all the data needed to render a 3D scene using OpenGL.
    Downloads: 1 This Week
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  • 10
    Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
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  • 11
    GRender is a GTK+ frontend for the "Alias Maya" and "MentalRay for Maya" render. It handles render job queues without starting the Maya's interface, using all the power of the workstation. It is planned to make it a renderfarm manager for the 2.0.0
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  • 12
    Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
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  • 13
    Klimt (formerly known as SoftGL) is a 3D library with a similiar API to that of OpenGL and OpenGL|ES, targeted for mobile devices. We are searching for developers. If you want to join send an email to the project leader.
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  • 14
    The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
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  • 15
    The main objective of this program is to create real-time animations that respond to the notes being played on a midi channel. At this time the midi channel that drives the animations is channel 10. This is known to be the channel for the drum kit. The
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  • 16
    FreeEye is a 3D engine built to play animation movies in which you can swap between several cameras to show any action under any angle. FreeEye is for a GNU/Linux or Windows environment and is distributed under the terms of the GNU General Public License
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  • 17
    +MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
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  • 18
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  • 19
    The WaterWorks - a realtime compositing system
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  • 20
    SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
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  • 21
    OpenGL 3D Engine for Win32 and Linux coded with C++. Supports Lightmaps, Octree, Portals, Shaders, Skeletal animations, ...
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  • 22
    Common Lisp bindings to the SDL library, OpenGL, and more.
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  • 23
    LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
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  • 24
    AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
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  • 25
    SoftGenLock provides software genlock and quad buffer page flipped stereo, without requiring specific hardware or graphics card driver source code.
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