Showing 466 open source projects for "alpha"

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  • 1
    Constructs and renders two and three dimentional Sierpinski fractals (so-called snowflakes). Renderers support antialiasing, output is in PNG files. 3D renderer supports change of colors, point of view, light direction.
    Downloads: 0 This Week
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  • 2
    This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
    Downloads: 0 This Week
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  • 3
    J3DJoystick is a Joystick driver for Java3D which interfaces with the Linux Joystick drivers.
    Downloads: 0 This Week
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  • 4
    Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
    Downloads: 0 This Week
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  • 5
    A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
    Downloads: 0 This Week
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  • 6
    A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
    Downloads: 0 This Week
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  • 7
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
    Downloads: 0 This Week
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  • 8
    A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
    Downloads: 0 This Week
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  • 9
    A C++ raytracer library.
    Downloads: 0 This Week
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  • 10
    DISCONTINUED SimSimSim offers help for writing simulation-like programs, by taking care of mundane issues such as managing the display window, 3D rendering (X, OpenGL, etc), simulation control (start/stop), random number generation, settings, message l
    Downloads: 0 This Week
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  • 11
    The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.
    Downloads: 0 This Week
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  • 12
    libmaterial is a library for managing textures, etc. and using them easily in OpenGL
    Downloads: 0 This Week
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  • 13
    A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
    Downloads: 0 This Week
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  • 14
    OpenGL, OpenAL, OpenIL(DevIL) based 3D rendering engine.
    Downloads: 0 This Week
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  • 15
    4D acceleration structures for ray tracing
    Downloads: 0 This Week
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  • 16
    A small multi-platform and multi-API graphic engine in C++
    Downloads: 0 This Week
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  • 17
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
    Downloads: 0 This Week
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  • 18
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
    Downloads: 0 This Week
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  • 19
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
    Downloads: 0 This Week
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  • 20
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
    Downloads: 0 This Week
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  • 21
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
    Downloads: 0 This Week
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  • 22
    Partykewl is a performance oriented particle library for video games that comes with an nice visual editor.
    Downloads: 0 This Week
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  • 23
    Render DGA-files (COLLADA file format) to a renderer supporting the RenderMan Interface. COLLADA is a registered trademark of the Khronos Group. The RenderMan Interface is a registered trademark of Pixar
    Downloads: 0 This Week
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  • 24
    The Alhacen Ray Tracer is an open source real time ray tracer aimed at achieving competitive 3d graphics performance on everyday computers while allowing for dynamic reflections and global illumination. It is written in the C programming language.
    Downloads: 0 This Week
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  • 25
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
    Downloads: 0 This Week
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