Showing 6 open source projects for "canvas"

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  • 1
    three.js

    three.js

    JavaScript 3D library

    ...A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s website (https://threejs.org/) which use Canvas 2D, SVG and CSS3D renderers that the library also provides.
    Downloads: 66 This Week
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  • 2
    two.js

    two.js

    A renderer agnostic two-dimensional drawing api for the web

    Two.js is a two-dimensional drawing api geared towards modern web browsers. It is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl. Two.js is deeply inspired by flat motion graphics. As a result, two.js aims to make the creation and animation of flat shapes easier and more concise. At its core two.js relies on a scenegraph. This means that when you draw or create an object (a Two.Path or Two.Group), two actually stores and remembers that. After you make the object you can apply any number of operations to it. ...
    Downloads: 0 This Week
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  • 3
    Jmol

    Jmol

    An interactive viewer for three-dimensional chemical structures.

    Over 1,000,000 page views per month. Jmol/JSmol is a molecular viewer for 3D chemical structures that runs in four independent modes: an HTML5-only web application utilizing jQuery, a Java applet, a stand-alone Java program (Jmol.jar), and a "headless" server-side component (JmolData.jar). Jmol can read many file types, including PDB, CIF, SDF, MOL, PyMOL PSE files, and Spartan files, as well as output from Gaussian, GAMESS, MOPAC, VASP, CRYSTAL, CASTEP, QuantumEspresso, VMD, and many other...
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    Downloads: 669 This Week
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  • 4
    Spritejs

    Spritejs

    A cross platform high-performance graphics system

    ...SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements. SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements. Compatible for most modern browsers. You should import babel-polyfill for early browsers(i.e. iOS 8).
    Downloads: 0 This Week
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  • 5
    OpenJSGL reimplements key parts of OpenGL in JavaScript to allow 3D graphics in a Web browser without plug-ins. OpenJSGL uses the <canvas> tag as its viewport, and works in browsers that support <canvas>, such as Firefox, Safari/WebKit, and Opera.
    Downloads: 0 This Week
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  • 6
    Javascript 3d engine using the WHATWG HTML <canvas> tag for output.
    Downloads: 0 This Week
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