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Art of Illusion is a full featured 3D modelling, rendering, and animation studio. It is written entirely in Java, and can run on almost any operating system.
KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidia CG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
Game engine supporting many 3D/2D formats and graphic effects
...Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.
The "Kambi VRML game engine" is renamed to "Castle Game Engine" (short name castle-engine). For commits and all current information see castle-engine project.
Wiggle is a client-side JavaScript program for aligning stereoscopic image sets and a Flash applet for viewing them. Authoring WiggleSets requires only a JavaScript browser, and a browser with Flash plugin (6+) is all that is needed to view the output.
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Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.