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The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
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It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
The DDG Toolkit is a Library of C++ classes to build real time
3D graphics applications. The main application of the DDG Toolkit
is the DDG Terrain Engine.
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DisBlend (for distributed Blender) is a project to build a light system of distributed rendering for Blender 3D (www.blender.org). The client and servers are now written in Ruby 1.8
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
The fst2v5d package converts data stored in the Canadian RPN Standard File (FST) format into Vis5D format. FST files, commonly used to store meteorological data, are scanned by fst2v5d to generate both 4D fields and independent topography input files.
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.