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Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
Modifications to the idSoftware Quake engines to assist in the capture of the output of those engines in conventional audio/video media formats.
The first releases are modified Quake1 and Quake2 engines that support AVI capture on Win32 platforms.
LxDoom is a version of the classic fps game Doom by idSoftware.
Specifically, it's an engine for playing Doom levels, based on the source
code released by idSoftware. It aims to be free, reliable, portable, and
support a wide range of levels.