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OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
CorEngine is a work in progress, OpenGL graphics powered 3D gameengine designed to help independent game developers with quick prototyping and game/virtual environment creation.
The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
A 3d gameengine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
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Create C/C++ 3D games easily! Gameengine including higher-level functions and highest-level that are little less than working games!
Include an audio system, an thread system, events, entities, physics, etc.
This engine is written in C and C++. But can be used from both languages.
It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/).
It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
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Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Cross platform OpenGL simulation/gameengine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D GameEngine / SDK for embedded devices based upon OpenGL ES.
An object-oriented 3D gameengine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
The Tequila engine is a gameengine developed by the mexican game development community. The purpose of the engine is to make a tool that is flexible and intuitive that can be adapted to multiple genres. The goal of the engine is to be learning tool.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
DuSK 3D is a gameengine like quake serial gameengine. In nowadays,
it use quake3's game data(maps, textures, sounds etc.). It will have
full function to replace Quake3 engine(quake3.exe), and support
Quake3's game logic dll such as ui.dll, cgame.dll,
A Space-Flight Simulator, divided into two parts. The first is sapphire-fx, a scriptable particle-engine for OpenGL. The second is the game and gameengine iteself.