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Native application identity and user-based security for your Azure cloud
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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
The project has moved to https://github.com/greenya/irrlichtlime
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The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine. It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language.
Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation.
Lime is not a distinct "engine", it is a wrapper...
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
Titanium Xna Game Engine is a Xna...
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
ConnectCode Software Box Shot Maker creates realistic images of 3D boxes for your software using three image files. You can adjust the box orientation, box and camera position. Despite being opensource, the tool delivers professional results.
ConnectCode Software Box Shot Maker creates realistic images of 3D boxes for your softwares using three image files. You can adjust the box orientation, box and camera position. Despite being opensource, the tool delivers professional results.
Occasionally you find a triangle mesh, containing errors you would like to fix. With TriMM, the TriangleMesh Manipulator, you can repair, alter or convert triangle meshes stored as .OBJ, .OFF, .PLY or .STL files. You can also create some simple meshes.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
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A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
The goal of this project is to enable World of Warcraft Machinima Creators to create more customized movies, by removing limitions using a Machinima Server and a Machinima GUI Add-on. THIS IS NOT A WOW SERVER EMULATOR.