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Helix Toolkit is a collection of 3D components for .NET
Helix Toolkit is an open source 3D library that is licensed under the MIT license. The MIT license is very permissive and permits use in proprietary software. The library is based on .NET and is currently focusing on the WPF platform. The goal has been to make it easy to work with 3D in WPF, and also provide features that are not included in the standard WPF 3D visual model. Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace). dds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace). ...
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
Vivid Engine 2 is an open source 3D Engine coded using C# and C++.
Vivid Engine 2. Rewrote from the ground up.
Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+.
You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d
With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine.
A generic hierarchical file format. BHM can be seen as the binary equivalent of XML. It allows flexible hierarchies of any type of data, in a platform-independent way. BHM however trades XML's readability for compactness and speed of processing.
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A tool for finding missing or corrupt images in a sequence. Also generates basic statistics from Exif data. Targeting time-lapse and render-farm users when using post-processing tools such as After Effects.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject.
MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
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a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.