Showing 4 open source projects for "include"

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  • 1
    glTFast for Unity

    glTFast for Unity

    Efficient glTF 3D import / export package for Unity

    ...It works with Universal, High Definition, and Built-In Render Pipelines on all platforms. Move or copy glTF files into your project's Assets folder, similar to other 3D formats. glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.
    Downloads: 3 This Week
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  • 2
    A "learning by coding" type of 3D-studio with a basic set of features. Include a pure software-implemented renderer with support for per-pixel operations (such as Phong), textures, alpha/bump/environment-mapping etc.
    Downloads: 0 This Week
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  • 3
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
    Downloads: 0 This Week
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  • 4
    An easy to use and understand Raytracer written in C# and .Net 3.5. Future features include HDR lighting, particle/fog support and movie making.
    Downloads: 0 This Week
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    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

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