Particle Effect For UGUI is a Unity package for rendering ParticleSystem effects directly inside the uGUI canvas system. It uses Unity mesh baking APIs and CanvasRenderer instead of requiring a separate camera, render texture, or canvas. Particle effects can be sorted alongside regular UI elements by sibling order. The package supports Mask and RectMask2D components for clipping particles within interface regions. Trail modules, multiple materials, CanvasGroup alpha, and animated material...