Showing 108 open source projects for "can"

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  • 1

    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    ...To get the best results out of this project, it is recommended that you use an esync-enabled Wine build to reduce CPU overhead in some games, and to disable desktop effects on your compositor, as this can cause stuttering issues when games are GPU-bound.
    Downloads: 411 This Week
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  • 2
    MeshLab

    MeshLab

    The open source mesh processing system

    ...It is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. MeshLab is mostly based on the open source C++ mesh processing library VCGlib developed at the Visual Computing Lab of ISTI - CNR. VCG can be used as a stand-alone large-scale automated mesh processing pipeline, while MeshLab makes it easy to experiment with its algorithms interactively. The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. ...
    Downloads: 46 This Week
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  • 3
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 5 This Week
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  • 4
    Open3D

    Open3D

    A modern library for 3D data processing

    ...The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community. GCC 5.X and later on Linux. ...
    Downloads: 23 This Week
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  • 5
    Retribution Engine
    ...It is supplied with a range of games and levels and includes fully featured level and model editors. On Linux the game and tools work fine using wine/bottles and the game can also be imported into Steam client and runs on proton experimental.
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    Downloads: 2 This Week
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  • 6

    GDS3D

    Interactive 3D Layout Viewer for GDSII

    ...Developed by PhDs of the IC-Design Group, University of Twente, The Netherlands The GDS3D project is also hosted on Github: https://github.com/icdut24/GDS3D, but currently not actively maintained by us. Forks can be found at https://github.com/trilomix/GDS3D and https://github.com/skuep/GDS3D
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    Downloads: 13 This Week
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  • 7
    VirtualGL

    VirtualGL

    3D Without Boundaries

    VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
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    Downloads: 63,457 This Week
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  • 8
    GXSM

    GXSM

    Scanning Probe Microscopy Controller and Data Visualization Software

    GXSM -- Gnome X Scanning Microscopy: A multi-channel image and vector-probe data acquisition and visualization system designed for SPM techniques (STM,AFM..), but also SPA-LEED/LEED/LEEM data analysis. A plug-in interface allows any user add-on data-processing and special hardware and instrument support. Latest: NC-AFM and related explorative methods as SQDM can be configured. High-Speed external PAC-PLL hardware option with digital DSP link. Based on several hardware options it supports a commercially available DSP hardware and provided also Open Source Code for all the low level signal processing tasks and instrument controls in a most flexible and adaptable manner. All latest software is available via github.com/pyzahl/Gxsm4 (source code) or as binary for Ubuntu on https://launchpad.net/~totto/+archive/ubuntu/gxsm
    Downloads: 0 This Week
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  • 9
    OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
    Downloads: 2 This Week
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  • 10
    gloost is a free software, platform independent framework for OpenGL programming. It includes handy wrappers for most OpenGL entities. gloost can be used freely under the terms of the GPL. It is also possible to get gloost licensed under the terms of the LGPL for selected projects. Please contact Felix Weißig ( thesleeper@gmx.net ) if you are interested to licence gloost under the LGPL.
    Downloads: 0 This Week
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  • 11
    PotterDraw

    PotterDraw

    Design your own pottery for 3D printing in full color

    ...The outer wall of the pot is drawn using a spline, which consists of one or more curved or linear segments. The inner wall is generated automatically. PotterDraw can export files suitable for 3D printing. It can also map synthesized or user-specified textures onto the pot. Mesh and texture properties can be modulated by oscillators for more complex effects, and the modulations can be animated to create videos.
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    Downloads: 5 This Week
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  • 12
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add your own fx and features.
    Downloads: 0 This Week
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  • 13
    BHM File Format
    A generic hierarchical file format. BHM can be seen as the binary equivalent of XML. It allows flexible hierarchies of any type of data, in a platform-independent way. BHM however trades XML's readability for compactness and speed of processing.
    Downloads: 0 This Week
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  • 14
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 0 This Week
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  • 15
    loadobj3ds_chung
    loadobj3ds chung is a small openGL obj/3ds objects loader using gui_chung window freebasic coding and the dlls loadobj_chung.dll , load3ds_chung.dll (dev c++/codeblocks) . Can handle obj models up to 200k vertices (update 2018) .
    Downloads: 0 This Week
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  • 16
    This is a very simple OpenGL visualization library with a 3D and 4D volume renderer. It can easily be reused in other projects (e.g. with medical volumes). It is just perfect for learning or great if you like to hack your own code.
    Downloads: 0 This Week
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  • 17
    tinyobjloader

    tinyobjloader

    Tiny but powerful single file wavefront obj loader

    Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
    Downloads: 3 This Week
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  • 18

    brilliant as reality

    A raytracer that tries to combine simplicity with power.

    ...Raytracing itself will be done in a shared library, allowing other software to use BrilliantAsReality's tracing abilities directly. Envisioned features: - scene description language should be: - - easy to learn (KISS) - - easy to use (common things can be described concisely) - - Object oriented - Image in image effects - Quaternion based rotations (simple to use, of course!) - Useable via SDL or shared library
    Downloads: 0 This Week
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  • 19
    OpenGLChecker

    OpenGLChecker

    Utility application to obtain data about your OpenGL implementation.

    OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
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    Downloads: 32 This Week
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  • 20
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    ...A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning experiment for me, and the math used is tested until it works for the game. After using the science math by the book, there were still flaws that could make the player get stuck under certain conditions (since floating point is not exact), and the workarounds for this are just my own ideas. ...
    Downloads: 0 This Week
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  • 21
    The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
    Downloads: 0 This Week
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  • 22
    Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages.
    Downloads: 0 This Week
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  • 23
    QuickShader

    QuickShader

    shader editor

    QuickShader is a program that allows you to write and test shaders without creating your own rendering engine. Using this tool you can quickly create many shaders based effects (i.e. phong lighting/shading, normal mapping, parallax occlusion mapping, pn-triangles and many more) that are used in modern games and simulations. Unfortunately program is restricted to shaders only, single pass pipelined effects. Effects based on postprocessing, blending and other techniques are currently unavailable (are planned for future releases).
    Downloads: 0 This Week
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  • 24

    ProjectSpace(ESIEE)

    A 3D application in which you can move around in space

    This project comes with a Visual Studio solution
    Downloads: 0 This Week
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  • 25
    Animp is an OpenGL program to display movies of particles in motion where the movies are produced by adding calls to animp library routines to simulation code written in either C++ or Fortran. Animp can also display molecules read from PDB files.
    Downloads: 0 This Week
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