Showing 222 open source projects for "parrot-security-4"

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  • 1
    Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
    Downloads: 4 This Week
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  • 2
    GLttf is a font rendering utility library for OpenGL using FreeType 2.
    Downloads: 0 This Week
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  • 3
    KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
    Downloads: 0 This Week
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  • 4
    HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
    Downloads: 0 This Week
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  • 5
    substance is a set of shaders for mental ray
    Downloads: 0 This Week
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  • 6
    Povmosix is a GUI program designed to permit a povray rendering load distribution around the openmosix nodes.
    Downloads: 0 This Week
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  • 7
    The simple graphics system (SGS) is a basic z-buffer based polygon rasterizer library.
    Downloads: 0 This Week
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  • 8
    x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
    Downloads: 0 This Week
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  • 9
    BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
    Downloads: 0 This Week
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  • 10
    MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
    Downloads: 0 This Week
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  • 11
    MultiBrain is an experimental object oriented 3D graphic engine based on OpenGL. It is focuses on rendering technics and physical simulation, so it was created to be an environment simulator rather then a gaming framework.
    Downloads: 0 This Week
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  • 12
    IrrLua - A Lua front end to the Irrlicht game engine
    Downloads: 1 This Week
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  • 13
    ReplicantBody is a character animation toolkit written in C++, built upon Cal3D and OpenSceneGraph.
    Downloads: 0 This Week
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  • 14
    VTK.NET is a .NET wrapper for the Visualization Toolkit. With it, you can write Windows Forms applications in C#, managed C++, Visual Basic, or J#. It includes a Windows Forms Control for drag and drop design of forms.
    Downloads: 1 This Week
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  • 15
    It's coming....... The Xshuttle project.....
    Downloads: 0 This Week
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  • 16
    3D mobile robot simulation environment. Due to the component-based design very flexible and also suitable for several other mechatronical systems. Planned to be used for a real distributed robot system currently being built up.
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    Downloads: 0 This Week
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  • 17
    mrLiquid is a tool for translating Maya scenes into another renderer's scene description. Currently it provides support for mental ray and provides a very direct level of compatability with maya2mr.
    Downloads: 0 This Week
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  • 18
    A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
    Downloads: 0 This Week
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  • 19
    Houdini Animation Software Plugin Repository. C/O od[force], a community site for enthusiastic Houdini support. http://www.odforce.net. Plugin areas: Rendering DSO's, Geometry Ops, Dynamics Solvers, Compositing Ops, Particle Ops & Scripting commands.
    Downloads: 0 This Week
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  • 20
    A DirectShow wrapper supporting concurrent access to framebuffers from multiple threads. Useful for developing applications that require live video input from a variety of capture devices (frame grabbers, IEEE-1394 DV camcorders, USB webcams).
    Downloads: 1 This Week
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  • 21
    The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
    Downloads: 0 This Week
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  • 22
    New project, application and Web site at http://ubrowser.com
    Downloads: 0 This Week
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  • 23
    XinCAVE is a OpenGL based set of libraries which allow integration of X-Server into VR Envirements. The initial intention was to use it for a CAVE (Cave Automatic Virtual Environment), but the implementation works even with plane OpenGL applications.
    Downloads: 0 This Week
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  • 24
    vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
    Downloads: 0 This Week
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  • 25
    XRaySink is a 3D stunt racing game, based on an old DOS game called "4D-Driving" or "Stunts"
    Downloads: 0 This Week
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