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CIRT is an implementation of PRTP (Programmable RayTracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like raytracing, and general purpose computation on GPUs.
As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
...In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I was trying to do 3D on early computers - big BW pixels! By late 80s I saw raytracing and had to write my own.
I wrote the 1st ver while taking vector calculus and CAD programming classes c. '92. I was intrigued not only by the beauty of the math but also raytracing curved metals. This is actually the 2nd ver, ported from MFC to gnome (with enhancements like optional GL) c. '00 with some help from David.
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A C++ library to easily create GUI-editable objects
...In addition, because this is a project I started to train in C++:
- there will be no dynamic casting! (I hate them)
- using c++0x (I want to learn - sorry!)
I'm still working on implementing a raytracing program with it, and maybe other tools as well
fiiRay is open-source physically based 3D renderer that can be used to create photorealistic images. Python script add-on for Blender 2.50 can be used to export scenes for fiiRay. fiiRay is still in development and current version is not stable.
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This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses raytracing to compute accessibility values and stores the result in 2D textures maps.
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible raytracing core and an extensible object-oriented design.
XJRT is an open source Java renderer with a raytracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as RayTracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn raytracing.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, raytracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion RayTracing Project". I chose this name based on Hyperion, a greek God of Light