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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs.
As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
Earth orbits and satellite coverage display in 3D on your laptop.
SaVi - simulate Starlink, Iridium, Globalstar, O3b, GPS, Galileo and other satellite constellations, modify them, or design your own. Requires Tcl/Tk and Unix libraries; 3D viewing option requires Geomview running on X Window.
now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
...And neither are competitive to RADIANCE. But see homepage or examples; Rayshade has good sides: great documentation and easier radiance style file format: but no GUI for design.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++.
I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing.
The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them.
The basic requirements was:
- The...
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
PLIB is a set of libraries that are designed to help developers of interactive 3D applications such as games. All PLIB libraries are portable to just about every modern Operating System. PLIB includes OpenGL GUI and scene graph, portable audio, portable
Axe Credit Portal - ACP- is axefinance’s future-proof AI-driven solution to digitalize the loan process from KYC to servicing, available as a locally hosted or cloud-based software.
Banks, lending institutions
Founded in 2004, axefinance is a global market-leading software provider focused on credit risk automation for lenders looking to provide an efficient, competitive, and seamless omnichannel financing journey for all client segments (FI, Retail, Commercial, and Corporate.)
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
A C++ OpenGL GUI Toolkit. Visual output is customizable via CSS and style classes. Forms can be created via XUL (XML UI Language). There are builtin video drivers for GLX, WGL and SDL. Using dummy drivers, it is known to work with SDL, Glut, QT and GLFW.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
MayaVi is a free, cross platform, easy to use scientific data visualizer. It provides a GUI to ease the visualization process, is written in Python and uses the Visualization Toolkit (VTK) for the graphics.
JVisual3D is a GUI library, 3D geometry viewer and a mathematical visualization software written in pure java. It is comparable with the well known javaview project. This is under GPL. Create, manipulate and display easiely meshes, 3d shapes, surfaces,..
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
Stereograph is a stereogram generator that renders exclusively truecolor stereograms. It offers different effects to increase the quality of your artwork, also specials like transparency effects. GTKstereograph represents GUI to the current renderer.