228 projects for "source engine" with 2 filters applied:

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  • 1
    Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
    Downloads: 0 This Week
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  • 2
    Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
    Downloads: 0 This Week
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  • 3
    A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
    Downloads: 0 This Week
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  • 4
    3D engine, with opengl/software rendering support.
    Downloads: 0 This Week
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  • 5
    A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
    Downloads: 0 This Week
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  • 6
    The DDG Toolkit is a Library of C++ classes to build real time 3D graphics applications. The main application of the DDG Toolkit is the DDG Terrain Engine.
    Downloads: 0 This Week
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  • 7
    Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
    Downloads: 0 This Week
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  • 8
    A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
    Downloads: 0 This Week
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  • 9
    This will be an RPG engine for single player RPG's, using OpenGL
    Downloads: 0 This Week
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  • 10
    A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
    Downloads: 0 This Week
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  • 11
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
    Downloads: 0 This Week
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  • 12
    We are a group of students in a french university (perpignan). This is the project of our studies in computer science. This is a 3D engine written in C++ and that use OpenGL/SDL under GPL licence.
    Downloads: 0 This Week
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  • 13
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
    Downloads: 0 This Week
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  • 14
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
    Downloads: 0 This Week
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  • 15
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
    Downloads: 0 This Week
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  • 16
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
    Downloads: 0 This Week
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  • 17

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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  • 18
    Lux Render is a new GPL/Open Source unbiased render engine.
    Downloads: 0 This Week
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  • 19
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
    Downloads: 0 This Week
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  • 20
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
    Downloads: 0 This Week
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  • 21
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 22
    It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
    Downloads: 0 This Week
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  • 23
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
    Downloads: 0 This Week
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  • 24
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
    Downloads: 0 This Week
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  • 25
    PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
    Downloads: 0 This Week
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