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Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
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This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
MVIP is the multicast VRML interchange protocol. This protocol allows users to participate in shared virtual worlds. The protocol uses the services of RTP and accesses VRML through EAI.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture.
Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.