Deploy pre-built tools that crawl websites, extract structured data, and feed your applications. Reliable web data without maintaining scrapers.
Automate web data collection with cloud tools that handle anti-bot measures, browser rendering, and data transformation out of the box. Extract content from any website, push to vector databases for RAG workflows, or pipe directly into your apps via API. Schedule runs, set up webhooks, and connect to your existing stack. Free tier available, then scale as you need to.
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Leverage AI to Automate Medical Coding
Medical Coding Solution
As a healthcare provider, you should be paid promptly for the services you provide to patients. Slow, inefficient, and error-prone manual coding keeps you from the financial peace you deserve. XpertDox’s autonomous coding solution accelerates the revenue cycle so you can focus on providing great healthcare.
XJRT is an opensourceJava renderer with a ray tracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
MayaVi is a free, cross platform, easy to use scientific data visualizer. It provides a GUI to ease the visualization process, is written in Python and uses the Visualization Toolkit (VTK) for the graphics.
XinCAVE is a OpenGL based set of libraries which allow integration of X-Server into VR Envirements. The initial intention was to use it for a CAVE (Cave Automatic Virtual Environment), but the implementation works even with plane OpenGL applications.
OPath is a physically based rendering system. The renderer takes a scene description written in a simple language describing geometry, materials, lighting and viewing parameters and produces photorealistic, high dynamic range images of the scene.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Photontrik is a new raytracer meant for speed, quantity and quality. Written entirely in C++, Photontrik can be used by any 3D suite on any platform with the ability to output to an XML file. It is currently in its infancy, but could use a lot of help.
MVIP is the multicast VRML interchange protocol. This protocol allows users to participate in shared virtual worlds. The protocol uses the services of RTP and accesses VRML through EAI.
Vanilla is an OpenSource realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3