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The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
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The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
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RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
A Open Source project with the main goal to make a simple way to display 3D objects from a Geodatabase (PostgreSQL/PostGIS) on the Web. This project was created by OpenGEO (www.opengeo.com.br).
XinCAVE is a OpenGL based set of libraries which allow integration of X-Server into VR Envirements. The initial intention was to use it for a CAVE (Cave Automatic Virtual Environment), but the implementation works even with plane OpenGL applications.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Photontrik is a new raytracer meant for speed, quantity and quality. Written entirely in C++, Photontrik can be used by any 3D suite on any platform with the ability to output to an XML file. It is currently in its infancy, but could use a lot of help.
Vanilla is an Open Source realtime rendering engine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3