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Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
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rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
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This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan