Showing 34 open source projects for "c# source code"

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  • 1

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 2
    GXSM

    GXSM

    Scanning Probe Microscopy Controller and Data Visualization Software

    ...High-Speed external PAC-PLL hardware option with digital DSP link. Based on several hardware options it supports a commercially available DSP hardware and provided also Open Source Code for all the low level signal processing tasks and instrument controls in a most flexible and adaptable manner. All latest software is available via github.com/pyzahl/Gxsm4 (source code) or as binary for Ubuntu on https://launchpad.net/~totto/+archive/ubuntu/gxsm
    Downloads: 2 This Week
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  • 3
    ...Some major features are: A built-in expression generator, 32-bit colouring schemes for the fractals, multi-threaded and multi-server rendering! WOW! And lots, lots more... The source code has moved to GitLab: https://gitlab.com/jmmcg/alephone
    Downloads: 1 This Week
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  • 4
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to...
    Downloads: 2 This Week
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  • 5
    A cross-platform 3D rendering libarary.
    Downloads: 0 This Week
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  • 6
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 3 This Week
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  • 7
    EStereo is a computer vision C++ library for real-time disparity estimation. It computes dense stereo matching from 2 or 3 images as well as 3D scene reconstruction. The library also comes with a GUI-based application (StereoPlus).
    Downloads: 0 This Week
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  • 8
    lmesh is a 3D render implemented local illumination such as Gouraud and Phong. Currently it is written by C++ and does not depend on the GPU instructions or any exsiting 3D libraries. It plans to achieve more realistic effects in the future
    Downloads: 0 This Week
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  • 9
    Magneticle is a 3D OpenGL physical simulation that applies the Biot-Savart law to charged particles operating inside a magnetic field produced by a current-carrying wire modeled as an arbitrary space curve.
    Downloads: 0 This Week
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  • 10
    xizero
    xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
    Downloads: 0 This Week
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  • 11
    An implementation of the OpenGL API.
    Downloads: 31 This Week
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  • 12
    A set of functions, macros and classes to handle platform specific features in a platform independent way.
    Downloads: 0 This Week
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  • 13
    rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
    Downloads: 0 This Week
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  • 14
    C3A is a cross platform format for animated 3D geometry. Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
    Downloads: 0 This Week
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  • 15
    With Ingo Wald's permission, XFRT has been created to provide a free (LGPL), high-performance library that is application source-compatible with the OpenRT api .
    Downloads: 0 This Week
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  • 16
    This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
    Downloads: 0 This Week
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  • 17
    x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
    Downloads: 0 This Week
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  • 18
    This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
    Downloads: 0 This Week
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  • 19
    Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
    Downloads: 0 This Week
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  • 20
    SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
    Downloads: 0 This Week
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  • 21
    swShader was the precursor to TransGaming's SwiftShader software 3D rasterizer. It is no longer available from SourceForge. Please see http://www.transgaming.com/products/swiftshader/ for additional info.
    Downloads: 5 This Week
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  • 22
    The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
    Downloads: 0 This Week
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  • 23
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
    Downloads: 0 This Week
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  • 24
    SoftVP provide a software implementation/emulation of OpenGL vertex programs.
    Downloads: 0 This Week
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  • 25
    A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
    Downloads: 0 This Week
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