Simple voxel raycasting engine in SFML with multithreading support
Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
A Lightweighted Toolkit For Volume Rendering Project
Started by Fei Yang
Provide both CPU based and GPU (CUDA) based volume rendering.
See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads
VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage.
Features
* Tri-layer volume rendering
* CPU implementation: multi-threading supported
* GPU implementation: CUDA based implementation
* CPU-GPU correspondance
* Both low level interfaces and high level interfaces are provided
* Replace the components easily with your own design
* Various rendering modes: MIP/Isosurface/Full volume rendering
* Endoscopy interaction mode implemented
* Pre-integration supported
* Cross platform (windows and RHEL tested)
Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
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Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.