Showing 23 open source projects for "to-do"

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  • 1
    React Three Fiber

    React Three Fiber

    A React renderer for Three.js

    Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive, and can tap into React's ecosystem. There is no hard dependency on a particular three.js version, it does not wrap or duplicate a single three.js class. It merely expresses three.js in JSX, <mesh /> becomes new THREE.Mesh(), and that happens dynamically. There is no additional overhead. Components participate in a unified render loop outside of React. It outperforms three.js...
    Downloads: 3 This Week
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  • 2
    Ultralight

    Ultralight

    Lightweight, high-performance HTML renderer for game developers

    Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is...
    Downloads: 3 This Week
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  • 3
    Angular Universal

    Angular Universal

    Server-side rendering and prerendering for Angular

    The Angular Universal project is a community-driven project to expand on the core APIs from Angular (platform-server) to enable developers to do a server-side rendering of Angular applications in a variety of scenarios. This repository will host various tools like engines to integrate with various backends(NodeJS, ASP.NET etc.) and also extra modules and examples to help you start with server-side rendering. Control server-rendered page and transfer state before client-side web app loads to the client-side-app.
    Downloads: 0 This Week
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  • 4
    Spritejs

    Spritejs

    A cross platform high-performance graphics system

    ...SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements. SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements. Compatible for most modern browsers. You should import babel-polyfill for early browsers(i.e. iOS 8).
    Downloads: 0 This Week
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  • 5
    Rayshade

    Rayshade

    Rayshade raytracer

    ...(html of guide is in rayshade-4.0-ftp-and-guide.tar.gz) Rayshade has no GUI but as a text language it's simple and elegant. --- The Utah Raster Toolkit 'liburt' is "optional" (see Files) and needed to see your output and adds alpha texures: see NEWS. (do NOT use URT with Rayshade-Mathematica, it likes raw rgb). export CFLAGS="$CFLAGS -DPOPEN -DUSE_CPP" [ -n "$WITH_URT" ] && { CFLAGS="$CFLAGS -I/usr/local/include -DURT" LDFLAGS="$LDFLAGS -L/usr/local/lib64" LIBS=" /usr/local/lib64/librle.a export LDFLAGS LIBS } sh ./configure
    Downloads: 1 This Week
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  • 6
    TroisJS

    TroisJS

    ThreeJS + VueJS 3 + ViteJS

    I wanted to code something similar to react-three-fiber but for VueJS. I started from scratch, I will rewrite some of my WebGL demos to see if this little toy can do the job. The most popular WebGL library, with a good support on both desktop and mobile. With TroisJS you can easily create 3D content for your website using VueJS components. Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. Thanks to VueJS/ViteJS, TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop. ...
    Downloads: 0 This Week
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  • 7
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    ...Shaders and prim­it­ives for fast pro­to­typ­ing, al­gorithms, de­bug­ging and auto­mat­ic test­ing, as­set man­age­ment, in­teg­ra­tion with pop­u­lar win­dow­ing toolkits and a UI lib­rary. Everything fits to­geth­er but you still have a choice. There’s al­ways more than one way to do things.
    Downloads: 0 This Week
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  • 8
    Irrlicht Lime

    Irrlicht Lime

    .NET wrapper for the Irrlicht Engine

    ...It includes bunch of examples and IntelliSense documentation. Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native Irrlicht Engine has. You do not need to download/compile Irrlicht Engine, wrapper already has it and ready to be used straight from the box.
    Downloads: 0 This Week
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  • 9
    povray 3.6.1.1 raytracer
    ...It does not require MacPorts (but Apple X-Code is required of course). On mac it will have image output but no gui pop-up window. Please see http://www.povray.org for other/official releases. To build do the iconic: # ./configure # make # make install
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    Downloads: 13 This Week
    Last Update:
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  • 10

    Gphoton: simple 3d ray tracer

    Gphoton in a simple 3d modeler and ray tracer.

    ...In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same. My dad's drafting book taught that and 3pt persp. In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I was trying to do 3D on early computers - big BW pixels! By late 80s I saw ray tracing and had to write my own. I wrote the 1st ver while taking vector calculus and CAD programming classes c. '92. I was intrigued not only by the beauty of the math but also ray tracing curved metals. This is actually the 2nd ver, ported from MFC to gnome (with enhancements like optional GL) c. '00 with some help from David. ...
    Downloads: 0 This Week
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  • 11

    CrossArkGL

    opengl overlay

    cross-platform features in c++ to do to some opengl
    Downloads: 0 This Week
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  • 12
    StupidRT

    StupidRT

    A really simple (following K.I.S.S statement) ray tracing project.

    I have in mind a C RayTracing library, but, actually it is an application using opengl to show the texture (e.g. the raytraced result) generated by the library. This is a project to explore and make a Ray Tracer that can be really fast, optimized and with the more options we can. My hope is to make it fully and easily understandable in order to give to the developers all the hand in the process.
    Downloads: 0 This Week
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  • 13
    3D TextMesh Workshop is a very useful program to do some research in a polygon-to-voxel converting field. Supports only software rendering of both voxel and polygon models. Contains a plugin for a Autodesk(r) 3dsmax(tm)
    Downloads: 0 This Week
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  • 14

    Name to Anagram Animator (N2AA)

    An OpenGL sample application

    ...Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
    Downloads: 0 This Week
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  • 15
    SVN para realização do trabalho da disciplina Computação Gráfica do Bacharelado em Ciências da Computação da Universidade de São Paulo, campus São Carlos, primeiro semestre de 2011.
    Downloads: 0 This Week
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  • 16
    An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
    Downloads: 0 This Week
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  • 17
    Virtuelium is an open-source multi-spectral physically based ray-tracer developed to render the visual appearance of material and to be able to do multi-scaled simulations of light interactions.
    Downloads: 0 This Week
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  • 18
    NAVIO is a program that allows the user to do a virtual navigation of three dimensional models. It includes four interactive navigation modes: FLY, DRIVE, TRACKBALL & PATH. Plus, it includes a very nifty graphical front-end.
    Downloads: 2 This Week
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  • 19
    mesher is a program (and a library) to do surface reconstruction from a set of data (points or bitmap)
    Downloads: 0 This Week
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  • 20
    Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
    Downloads: 22 This Week
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  • 21
    Free 3D Mud Game Development. (can do indoor and outdoor) including 3ds MAX exporter, game, character editor, world builder, lobby server, client
    Downloads: 0 This Week
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  • 22
    Trixel is a Volumetric Raytracer that displays a solid world made out of cubes. Feel free to optimize it or add features, but please show me your result if you do so.
    Downloads: 0 This Week
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  • 23
    It's a OpenGL/openSource implementation of coverFlow - Quicklook from apple for the linux desktop. Now I'm trying to do the preview for the most used document types such as images, odt, mp3, pdf, text, html. http://www.youtube.com/watch?v=fo09GRwbokU
    Downloads: 0 This Week
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