Showing 11 open source projects for "pico-8"

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  • 1
    FXGL

    FXGL

    Java/JavaFX/Kotlin Game Library (Engine)

    No installation or setup required. "Out of the box": Java 8-17, Win/Mac/Linux/Android 8+/iOS 11.0+/Web. Simple and clean API, higher level than other engines. Superset of JavaFX, no need to learn new UI API. Real-world game development techniques, entity-component, interpolated animations, particles, and many more. Games are easily packaged into a single executable .jar or native images. Any 2D game (side-scroller/platformer/arcade/RPG).
    Downloads: 0 This Week
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  • 2
    DirectX OpenGL Wrapper

    DirectX OpenGL Wrapper

    DirectX 8 to OpenGL wrapper for legacy apps and portability

    DirectX OpenGL Wrapper is a lightweight compatibility layer that translates DirectX 8 API calls into OpenGL and platform-specific rendering commands. It enables legacy DirectX applications and games to run on systems where native DirectX support is limited or unavailable, including alternative platforms and compatibility environments. This project is intended for developers, retro-computing enthusiasts, and compatibility research.
    Downloads: 21 This Week
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  • 3
    Tesseract Animator

    Tesseract Animator

    This program animates a shaded tesseract

    This program animates a shaded tesseract in a GTK window.
    Downloads: 0 This Week
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  • 4

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 5
    Spritejs

    Spritejs

    A cross platform high-performance graphics system

    ...SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements. Compatible for most modern browsers. You should import babel-polyfill for early browsers(i.e. iOS 8).
    Downloads: 0 This Week
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  • 6

    STL viewer

    STL Viewer for java

    ...Navigation - holding / dragging the left mouse button rotates the model - holding / dragging the right mouse button pan the model - rotating the mouse wheel forward moves away from the model / backward moves towards the model - clicking home on the toolbar reverts to the initial view - Pre-requisites Release 0.9.0 Java 11 JDK/JRE. Some JDK/JRE broke the right button pan function. If you encounter the issue, try Tools > "fix mouse interactions" Release 0.8.0 Java 8 JDK/JRE. this is the previous working release. If you are running Java 8, use this release. - note - review readme.md and the various files in distributed files for further details
    Downloads: 0 This Week
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  • 7
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    ...Do you want it to have all the con­veni­ence util­it­ies around yet stay small, power­ful and not give up on flex­ib­il­ity? Here it is. And it’s free to use, even for com­mer­cial pur­poses. Among Mag­num es­sen­tials is a UTF-8-aware OS, filesys­tem and con­sole ab­strac­tion, a ver­sat­ile vec­tor math lib­rary and a slim C++11 wrap­per of Vulkan and OpenGL API fam­il­ies. Build on top of that or opt-in for more. Shaders and prim­it­ives for fast pro­to­typ­ing, al­gorithms, de­bug­ging and auto­mat­ic test­ing, as­set man­age­ment, in­teg­ra­tion with pop­u­lar win­dow­ing toolkits and a UI lib­rary. ...
    Downloads: 0 This Week
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  • 8

    Java Software Renderer

    Java implementation of a software renderer.

    ...Software rendering is handled only by a CPU, without any GPU support. Renderer is implemented in pure Java, without any additional frameworks. Additional requirements: JDK / JRE 8
    Downloads: 0 This Week
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  • 9
    Vector,quaternion,matrix math library

    Vector,quaternion,matrix math library

    Free vector,quaternion,matrix math library

    ...Ideal for designing 3D engines. Headlines of functions are intuitive. For each headline there is a one line comment in Russian. Matrix are presented in OpenGL form 0 4 8 12 1 5 9 13 2 6 10 14 3 7 11 15 Now we are working on adding 50+ more functions for processing the planes, splines, bezier curves and interpolation methods.
    Downloads: 0 This Week
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  • 10
    This is a multi platform network render queue manager for Lightwave 8 accessible through a web browser
    Downloads: 0 This Week
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  • 11
    A class/library which uses the graphic card for linear algebra. Warning : you will need a GeForce 8 serie to take profit of this class.
    Downloads: 0 This Week
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