Showing 20 open source projects for "open port testing"

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  • 1
    glslmath

    glslmath

    C++ header-only library that simulates GLSL math

    GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections. GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid...
    Downloads: 0 This Week
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  • 2

    Qt3D ShadowMap C++

    Shadow mapping in Qt3D using C++

    This is a C++ conversion of the Qt3D QML Shadow Map example. This is not a strict port, since I just wanted the shadow mapping for another project I'm working on, so the fancy airplane animation is not included. I tried to build the classes so that they mirror the QML in terms of interface and functionality. It took me weeks to work this out, so I'm posting the code to help others. It's a shame that Qt3D is so lacking in documentation and example code. Tested against Qt 5.12.3 and Qt 5.15.5
    Downloads: 0 This Week
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  • 3
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 0 This Week
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  • 4
    Software Renderer

    Software Renderer

    A shader-based software renderer written from scratch in C89

    This is a shader-based software renderer written from scratch in C89 with minimal dependencies, available for Windows, macOS, and Linux. Pre-built binaries for Windows, macOS, and Linux are available for download from the Releases page. To build the software renderer from source, a C89 compiler and development files for your window system are required. Install Visual Studio with C++ support and run build_win32.bat. If the software renderer is launched without arguments, one of the available...
    Downloads: 0 This Week
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  • 5
    Calculation of radiation view factors by adaptive integration. A cross-platform port of the public-domain code by George Walton.
    Downloads: 2 This Week
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  • 6
    OpenGLChecker

    OpenGLChecker

    Utility application to obtain data about your OpenGL implementation.

    OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
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    Downloads: 29 This Week
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  • 7
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 1 This Week
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  • 8
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 0 This Week
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  • 9
    DeleD Community Edition

    DeleD Community Edition

    3D modeling for everybody

    DeleD is a 3D modeler and level-editor combined into one. It focuses at game development and is specifically designed to create static scenes. NOTE: a new webbased version called Figuro is available at https://www.figuro.io ! It runs in the browser, has similar capabilities and is generally easier to use. Related project at https://sourceforge.net/projects/deled-plugins/, featuring DeleD plugins. A Lazarus port is available in the repository as well. Check out the official...
    Downloads: 12 This Week
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  • 10
    Gander
    Take a gander with Gander! Gander is a lightweight scene renderer for prototyping and viewing GLSL shaders. It makes tying together OpenGL and GLSL easy by using XML scene graphs. Plus, it supports some advanced features like multiple render passes.
    Downloads: 0 This Week
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  • 11
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
    Downloads: 0 This Week
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  • 12

    Togl

    A Tcl/Tk widget for OpenGL rendering.

    Togl provides a platform independent Tk widget for using OpenGL rendering contexts.
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    Downloads: 39 This Week
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  • 13
    GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
    Downloads: 0 This Week
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  • 14
    The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
    Downloads: 0 This Week
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  • 15
    NLight is a framework for implementing and testing photo realistic rendering algorithms developed in C# with extensibility in mind.
    Downloads: 0 This Week
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  • 16
    SETH is a fully integrated Shader-IDE for prototyping Vertex- and Pixelshaders for OpenGL written in the fxPascal-High Level Shader Language (with Pascal-like Syntax).
    Downloads: 0 This Week
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  • 17
    The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
    Downloads: 0 This Week
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  • 18
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
    Downloads: 0 This Week
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  • 19
    LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
    Downloads: 0 This Week
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  • 20
    Port of the Irrlicht engine for the S60 3rd Ed platform. Aimed to be run in the Nokia N95 8Gb.
    Downloads: 0 This Week
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